King Arthur Pendragon RPG
An Alternate Economics System

Income

TypeIncomeSizeNotes
City Pop1£G per own pop
0.5£G per subordinate town Pop
Roughly 1 hyde per pop. Minimum size = 5.
Subordinate towns must have maximu total pop equal to 2xCityPop and minimum of city pop. City must also have own villages.
Town Pop1£G per popRoughly 1 hyde per pop.Total Villages must be between TP+1 and 4*TP, excess are lost. Note that 1st 5 TP are working the town’s fields.
Farming Villages1£F eachroughly 2 hydes each. (50% fallow)
Fishing Villages1£F eachRoughly 1 hyde each. 20 boats. Must be along water.
Herding Villages1£F eachRoughly 6 hydes each.
Mining Villages1£C eachRoughly 1 hyde each.
Town Rights√(Town Pop)£C per townNone; part of town Cities inclu
City Rights√(CityPop)£C
+∑(Towns' Rights)£C
None; part of city
Lord's Portion1£F each.Roughly a hyde each. Usually by the Manor. Must Not Exceed Total Town Pop plus Total Villages

Residents: Each town or city pop is roughly 120 people, or 24 families. Each village is roughly 100 people, or 20 families.

Area: A hyde is roughly 100 acres. There are 6 hydes to the square mile. (An acre is 10 square chains, each chain being 22 yards long) Really it is 6.4 hydes, but for our purposes, the extra forty acres are lost to furrows, etc.

Work Limit: a lord can build no more than his Town Pop in £ of skilled labor projects per year. A lord may build without penalty no more than his town pop in £ of unskilled labor projects per year; each village which us used produces no income that year, but allows spending an extra £.

City, town, Village Table

Cost to Build 1PProducesHydesI per P
City Pop15F, G*, CF1120
Town Pop10F, G*, CF1120
Farming Village5F2100
Fishing Village5F1100
Herding Village5F6100
Mining Village10C1100
Abbeyvarnone20-120

Expenses:

Upkeep of Lands: TP per year
Upkeep of Castles: DV/10 per year
Tithe: 10% to church
Tax: 10% to overlord
Lord’s Upkeep: Variable
Household Knights Upkeep: variable
Men At Arms Upkeep: 1£ per 10
Extra Squires: 0.5 each
Knight Maintenance TypeNormalMinimumKVModifiers
Impoverished1£F/1£G0.5£F/0.5£G0.2-15 CB/CS/AS
Poor2£F/2£G1£F/1£G0.5-3 CB/CS/AS
Average3£F/3£G2£F/2£G1Default.
Wealthy4£F/4£G3£F/3£G1+1 CB, +0 CS, +0 HS.
Rich5£F/5£G4£F/4£G2+3 CB, +1 CS, +0 HS
Superlative6£F/6£G5£F/5£G3+5 CB, +3 CS, +2 HS

Working it Out

TypeFormulaHarvest?Notes
Food Incomesum of: Farming, Fishing, Herding, Lord's PortionYes
Goods IncomeTown PopNoSubject to rot
Coin IncomeSquare Root of Town PopNotaxes
Court FeesTotal Pop of town/city -3
1/3 vassals' CF
no1/3 must be passed to liege
City Goods Bonushalf sum of subordinate towns' PopsNo
City Rights Bonus sum of subordinate towns' RightsNoTaxes on goods