Fria Ligan Alien

Free League aka Fria Ligan, is producing a new RPG set in the Alien universe, using the Year Zero Engine. Here you'll find my collection of support material.

Sheets & Handouts

They aint pretty, but they are here. In all seriousness, some players prefer basic black-and-white to fancy, due to reading difficulties.

ItemfilenamesizeUpdatedNotes
Character Sheet AAlien-Sheet-A.pdf72.49 KiB25 Jun 2019Version A. Has tracks for consumables on bottom so that they can be tracked with paperclips
Character Sheet A1Alien-Sheet-Fillable.pdf106.33 KiB28 Jun 2019Version A. Has tracks for consumables on bottom so that they can be tracked with paperclips
Player Sheet 1/2-pageAlien-Halfsheet.pdf33.58 KiB25 Jun 2019Basics of dice rolling, list of actions by speed, and the stunts
Initiative CardsAlien-Initiative-Cards.pdf72.49 KiB25 Jun 2019Single letter sheet with square cards for initiative. I printed mine on 110# cardstock, then laminated, because I am just that kind of guy.

And another Cinematic Run

25 Mar 2025

Heart of Darkness

Early in 2024, I ran the Heart of Darkness Cinematic... It is set on a prison that also is a research station. This has the potential to be more lethal than the others, and yet it also has the potential to be less lethal. It's every bit as solid an adventure as Chariot of the Gods and Destroyer of Worlds – there is enough room for the players to totally ruin their chances, and yet, room as well to get it done.

That said... the characters are compelling, and unlike the others, there's a spare character (not a starting party member) as a consolation prize for the first PC to become unplayable... the station's cat, Adrien. Adrien can be a fun and handy PC, expecially if the other players provide needed motivations; he has access in various ways that the rest don't, and his lack of language skills, for the right player, will result in a good time. Others may find the idea of a non-human-level intelligence a problem. I can suggest a small fix, one that isn't from the module: he's probably a geneticially engineered semi-uplift. Thus one can treat him as the trained ape or parrot level intellect or even a bit above.

I'm not going to spoil the adventure further. I love it.

Waiting for the KS for 2nd ed...

As an aside, I'm looking forward to the 2nd Edition rules. Also, I still haven't run Hadley's Hope. I love the setting, and I love the game; it scratches my Traveller itch, too. I am annoyed by the further delays on the Space Truckers book, but I can remain patient... if I must.

Two Cinematics Run, and 3 2.1 campaigns

(This is written years after the below mini-review)

This Game ROCKS!

Okay, fanboy over.

All of the pitfalls remain true for certain playstyles, Only the low tactical maneuvering is a big issue, and only for people used to character scale minis-game combat (such as D&D 3.x, 4.x, 5.x, Pathfinder); not so much to many Classic Traveller fans - the zones correspond directly to Bk 1 combat range bands.

Cinematics

The two cinematics I've Run, (Chariots of the Gods and Destroyer of Worlds are both replayable. Both have excellent pregens, and the pregens are tied tightly into the story. Both have multiple routes to the end point

Notes on Chariots

This can be seen as a direct follow-on to Aliens, if one so chooses, or as a parallel to Alien, or both. The characters all have specific agendas, but one can, should they choose, randomly resistribute them. This makes for much replayability.

Desstroyer of Worlds

This is the Marine focused one; it's a parallel to Aliens. Redistributing the goals requires some tweaking of the characters; several had interesting bits of backstory

Last Day at Hadleuy's Hope

I have NOT run this.

Here's why: it's a direct prequel to Aliens. As in, if the PCs last long enough, in theory, Ripley and the Boys will show up. Don't count on them, tho. And yes, Hicks was right... "Game Over, Man! Game «bleep»ing over!"

Home Brew Campaigns

Two were merchant ships; one from the United Americas, the other from the Progressive People's Union. This felt very much like Traveller; sufficiently so that I felt no pangs for running Traveller instead. One ended due to the TPK from Aliens... The other cut short as 2 of the group of 6p (me being one of them) finding playing a gqme about a macroscopic deadly plague during the initial stages of lockdown due to a microscopic deadly plague.

The other campaign was a mercenary game. It was UA based, but the bad guys were the 3WA... This one also ended due to the pandemic. This one also feels very much like a Traveller campaign.

Traveller compatibility?

None, really, but readily convertible!

Mar 2025 addendum: The use of Traveller or 2300 AD to run in the setting requires adjusting the drive distances. It's a much lower jump fuel big ship universe. FTL multipliers listed are ×20, ×12, ×8, and we're told of a ×1; I figure the class C hull to be 10 to 20 Td; the G hull around 800±200 Td, the M between 3000 and 100,000 Td, and the R in the million Td range. the upgrades can get you ×19, ×18, ×17, ×16, ×15, ×14, ×11, ×10, ×9, ×8, ×7, ×6, ×5, ×4, ×3, ×2... but bigger hulls are faster. FTL doesn't seem to take fuel in the way traveller guzzles it... <./p>

I'd say J1 = 25-(HG UCP/2) as the base FTL speed, and drives up to rating 7 reducing that by 1 per rating. The drives I'd say are same size as Traveller J Drives, but the fuel, is the same size as the drive, and the max raing is TL-9.

The mission generation can easily be swapped in/out between the two. Mechanically, the ranges are similar to CT, with its 25m bands in the corebooks and YZE using 5-25m zones
Attributes
are the biggest differemce; Traveller's run 1-15 for humans, with 2-12 at initial; YZE runs 1-5 and 1-4, so divide by three
Skills
Skill level ranges run similarly, but YZE has no unskilled penalty, so level 0 skill is irreleavant.

Talents

Have no direct CT/MT/TNE/T4/T5 equivalent; a few correlate to specific CT skill writeups, tho'. Each needs a conversion if going to Trav, and a couple skills become talents, not skills
Ships:
this is the widest difference. Keep them in their native systems. (It's the only way to be sure!)
Using YZE resolution with CT/MT/TNE/MgT characters
Pretty simple: att/3, round normally, for dice from attribute, and skill level from skill.
Using Stress is a case of tone; if you don't want to add the psych effects, 1's on a push do temporary attribute damage to the attribute used, or reduce the tool bouns. A tool reduced from 0 is disabled.
Migrating Stress into Traveller
Easy - just use it as is; it only affects tasks anyway.

The Importance of Being Earnest

The tones of the game do not work well if the players can't play it straight most of the time. Some comic relief is not only good, but essential, but players not wanting the grit and grime really will cause issues in group.

Likewise, the PCs need to be suitale for their roles, and this is where Alien is different from Traveller: you're making characters via multiple pool spens, and role template. The core role templates are all kinds we have seen onscreen in all the movies (Alien, Aliens, Alien3, Alien: Resurrection, Prometheus, and Covenant), and the ship roles are fit to the needed rolls to operate the ships. If you want to be the ship's pilot, dont be a jerk and use a different template; take the pilot template and build from there. It'll save frustrations later.

Finally, this gasme really requires some form of safety tools in use. Lines, Veils, and an X-Card is what I used, and all three groups I've run alien for have used all three.

System Commentary: mini-review

The basic system is roll stat+skill d6's, count the ⚅'s 1×⚅ succeeds. Stress adds stress dice, which still count ⚅'for success, but count ⚀ for panic. On the initial roll, if no ⚀'s, may "push", rerolling all the dice that aren't ⚅'s...

Bonus successes get spent on stunts.

Attacks are unopposed (exception: grappling), but a reaction may be used to oppose it.

The system is, after one session, showing the brilliance of the stress mechanic. The characters are stressing out... exactly as they should.

I've one big quibble: the lack of stress tracking for NPC humans. I'm just going to track it as for PCs for ship's crew.

Potential Pitfalls

There are several potential pitfalls for this system...


Legalalia

The Alien game in all its forms is © & ™ Fria Ligan. Alien, Aliens, Alien³ Alien Resurrection, and Prometheus are © & ™ Fox Studios. No challenge to those trademarks and copyrights is intended.

THe Traveller Game is ©&™ Marc Miller d.b.a. Far Future Enterprises. No challenge is intended.

all files linked to this page are ©2014-2015 William F. Hostman. All rights reserved.